The Homescapes is the latest builder simulator from Playrix. Our dear butler friend Austin is back, bursting with ideas to help fix up his childhood house to prevent his parents from selling it.
Whether you are entirely new to the – scapes series or some veteran stuck on a tough level, the hints below should be convenient. you can get many methods to reach the last level rapidly, the same as homescapes cheats, however all are specific.
Renovating the Home
If you are not playing the match-3 levels and earning celebrities, you can shell out those celebrities to complete house-related jobs with Austin. Tap the bottom-left checkmark menu to start your own tablet and see your To-Do List. As the narrative progresses, you will have several missions on this listing, some of which cost more celebrities than others. You don’t ever have to complete a job to unlock new puzzle stages, but finishing a day-denoted by the percentage of jobs you’ve completed on top of the tab-will award you bonus prizes like coins and power-up Boosters.
Unlike in Gardenscapes, you do not recover your endurance by completing a day, so there’s no reason to hold off doing this. There is also currently no daily wheel for earning bonuses, so these end of day rewards are extremely valuable. Coins are still handed out in very limited quantities in the end of phases -you will rarely earn more than 70 coins for even a very good game-so we recommend saving your money unless there’s a stage you are just tired of trying.
You can go back and edit any decorations or furniture you’ve fixed and change the design to one of those other options, although you will have to pay a tiny amount of coins to unlock different styles. Just tap and hold on the thing that you need to change until the fashion menu pops up. While this menu is up, you can tap some other editable items to change them too.
It is possible to change your title or any animals’ names by tapping the gear icon in the top right and choosing”Change Name.”
Tapping items through the mansion will elicit a reply from Austin: he’ll frequently have some commentary to discuss or he’ll actively engage with all the furniture, like sitting in a seat or dusting a shelf.
Boosters and Beyond
As you complete stages, you will unlock Boosters which you can take into levels with you.
The Hammer unlocks after you complete level 8. This Booster is always active and lets you eliminate a single tile of your choosing by the board without spending a turn.
If you pick this when beginning a level, you will receive a randomly positioned Bomb and Rocket power-up at the beginning of the stage.
The Rainbow Ball Booster is available after level 16. It places a random Rainbow Ball when the stage begins.
The Homescapes is a level-based match-3 game. Contrary to other match-3s which use a map and make it possible for you to replay past levels, just the present stage in The Homescapes is available. Every time you complete a stage, you will earn one celebrity and unlock the next level.
Stars are utilized to help Austin rebuild his parents’ house and progress the narrative. You’re going to be given jobs -like’set up background’ or’fix the staircase’-which price stars to complete. You then spend the celebrities you got playing the match-3 levels to meet Austin’s house renovation requests.
Despite the fact that you have to play the match-3 levels to complete the renovation jobs, the reverse is not correct. You can save up celebrities rather than do some of those tasks Austin requests of you while playing through the stages, but a part of the fun of The Homescapes is rebuilding the home and designing it the way you desire.
As in Gardenscapes, fitting four or more tiles in once throughout the match-3 levels will produce a particular power-up you can use on a later turn. This time round, the power-ups are as follows:
Rocket: match four tiles in a row or column to get a Rocket. Employing the Rocket will make it to fire across the screen in the two directions, removing all tiles in that row or column.
The way the Rocket faces is based upon the pair of tiles that you matched to create it: a column produces a Rocket that faces and will clear a row, and a row creates a Rocket that shoots vertically and clears a column.
Bomb: match five tiles in an L shape to get a Bomb.
Since they explode into a circle, using a Bomb close to the edge of the board wastes some of its own power.
Once employed, the Paper Plane removes the four tiles right above, below, left, and right of it. It then flies to a single tile onto the board and strikes it.
The Paper Plane always chooses a tile that’s helpful to eliminate. If your current goal was to eliminate all cherries in the board and just one cherry stayed and you utilized a Paper Plane, it would fly to the last cherry and then hit it. Since it can reach any tile regardless of place -even if it’s separated from the rest of the tiles by boxes, empty area, etc.-the Paper daybed is a very strong power-up. It is less useful in the beginning of a level when there are lots of goal-related tiles staying : at the launch of a cherry stage, for example, it will just hit a cherry, not always the”best” cherry.
Rainbow Ball: game five tiles in a row or column to get a Rainbow Ball. Once employed, the Rainbow Ball will eliminate every tile currently on the board which matches the color it was swapped with.
The Rainbow Ball is always helpful since it clears a slew of tiles throughout the board at one time. In case you’ve got a objective of collecting a certain sort of tile-e.g., 40 green teacups-the Rainbow Ball can make quick work of the undertaking.
For all power-ups, if they strike tiles which require more than a single match to be eliminated -like strengthened Boxes-or behave as breakable walls-like Cookies-then they may either do you harm or cease at the tile later destroying it, respectively.
Every power-up can be swapped with a different power-up to get a more powerful abilityto game with a Rocket or Bomb with a Paper Plane and the Plane will take the explosive to its final destination and then launch it there, allowing you to Bomb a distant (although somewhat arbitrary ) part of the board. Swap two Rockets to clear both a row and column (even if both Rockets are facing the exact same direction). Matching any power-up with a Rainbow Ball will unleash heaps of that power-up all over the board.
Contrary to Gardenscapes, there is no special power-up made by setting off explosions.
Every puzzle level in The Homescapes will have a particular victory condition. This usually involves collecting or removing a particular type and amount of tiles. Early stages will feature a lot of”collect X amount of Y vinyl” goals, while as you progress you will uncover challenges which include laying Carpet throughout the whole board, removing Cherries from within jelly, breaking apart Cookies, and more.
Often, stages will unite obstacles even if the victory condition does not ask you to clear all kinds. For instance, a stage with a goal of amassing Cherries could have Boxes obstructing some of those Cherries.
Focus on the true stage goal and do not get distracted trying to clear items you do not need to. Whether there are Boxes which are not on your way, do not waste turns eliminating these. Keep in mind that certain power-ups allow you to reach blocked off tiles, so try using a Paper Plane rather than multiple turns clearing a few Boxes.
If the win illness involves both removing items and collecting a certain number of a color tile kind -such as removing Boxes and amassing green teacups-concentrate on the removing part. Normally over the duration of completing that job you will collect the majority of the base tiles you require for the next goal.
How Particular Tiles Work
There are a huge array of tiles in The Homescapes (and we’re still discovering new ones as we perform ), a lot of which have their own rules for removal and interaction.
One of the more distinctive kinds is Carpet: Carpet tiles possess a bumpy green backdrop and are usually the attention of a point’s goal. On a carpeting level, you need to spread Carpet onto each tile. You do it by matching tiles tiles which are on Carpet, or simply by swapping tiles which are on Carpet into a suit. Simply matching alongside Carpet will not do anything: one of those tiles included on your game has to currently be touching Carpet or have come from Carpet.
The exact same goes for power-ups on these stages: if you use a Bomb that’s currently on Carpet, any tiles it clears will gain Carpet. But if you use a Bomb that’s not on Carpet, it is only going to clear the tiles-it will not add Carpet to them. In case a Rocket crosses Carpet while clearing a row or column, any tiles it stops after it strikes Carpet will become Carpeted.
Cookies and Boxes can both be removed by fitting alongside them. But, Boxes can’t be transferred or swapped while Cookies can-you can make a game by swapping a Cookie tile with a different tile. However while Boxes allow power-ups to journey through them (a Rocket that strikes a Box will continue past it and break anything beyond the Box), Cookies do not (a Rocket that strikes a Cookie will crack the Cookie and stop).
You can move tiles into empty spaces to make games. And on stages where tiles do not just fall right down, a gust of wind will blow occasionally to remind you of the way the tiles move.
The final Booster, the Dual Paper Plane, can be selected later level 20 and doubles all Paper Planes earned while playing that stage.
On the first phase after you unlock each Booster, they’ll be auto-selected as part of the tutorial: you can deselect them before beginning the stage and prevent wasting a Booster on lesser levels. Also, if you fail a level numerous times, the game will occasionally offer you a pop-up which states”Try this Booster.” If you choose Yes, then it only selects that homescapes cheats before beginning again. It doesn’t award you an extra Booster-it’s just recommending a particular one that might be convenient.